The 89th Zetan Basilisks – Premise, Forces, Conversion

I hit up a friend today to see if he had any extra unassembled 40k stuff lying around he wanted to sell. He informed me one of the things he has is a Valkyrie (woohoo!) and some random old school Cadian Stormtroopers (even more woohoo!). In the timeline of what forces were going to be added when, the 89th Zetan Basilisks were going to be nearly last, being a small special forces squad of Militarum Tempestus units.

I’m thinking about moving them forward to the second set of units though with my acquisition of a Valkyrie.


The 89th Zetan Basilisks are a Militarum Tempestus regiment based on forge world Gorgonum and most of their recruits are either stolen or orphaned from high ranking Gorgonum households. Their forces primarily serve the Adeptus Mechanicus Magos of Gorgonum and their whims, and are typically deployed alongside Clan Khoraak as a “gift” from the Magos to maintain standing relations with the Clan on extensive operations.

The Tempestor Prime of the Basilisks is Commander Rhandor Corellius, a hardened veteran whose tour of service is very extensive. Corellius led the former 88th Zetan Basilisks on a suicide mission decades previously that led to their destruction and survival of only himself. He now keeps a collection of servo/cyber skulls made from the remaining skulls of his former comrades-in-arms in order to remember them and continue fighting alongside them.

The Basilisks pride themselves on independence and strength of will/fortitude. Their primary strategy is to drop behind enemy lines, fortify locations, and hold out to provide distractions and damage to enemy forces and raid supply lines. Because of this, their individual squads each have a communications officer and a medical officer, as well as a dedicated Valkyrie instead of a usual command structure.


  • Tempestor Prime Rhandor Corellius
    • Memoriam Skulls
  • Tempestor Ghallic Fordrum and Fire Team Unum
    • Medical Officer
    • Communications Officer
  • Tempestor Hallwart Mallus and Fire Team Duo
    • Medical Officer
    • Communications Officer
  • Tempestor Fharyn Mordan and Heavy Weapons Team Tria
    • Lascannon Battery
  • Tempestor Illyn Hollar and Heavy Weapons Team Quattuor
    • Lascannon Battery
  • Tauros AV I
  • Valkyrie I (Unum, Duo)
  • Valkyrie II (Tauros AV I)
  • Valkyrie III (Rhandor, Tria, Quattuor)


There’s a lot of conversion options with Tempestus. The first change I’ll be making is to use Cadian style body armor instead of the Tempestus chestpieces. While I like the Tempestus Torsos, the Cadian ones just look awesome for a special forces unit.

Heavy Weapons Teams are not typically part of Tempestus, but fit thematically and would look awesome. So I’m throwing two Lascannon Battery teams on there with relevant Tempestus bits to make them look fitting.

I think I can convert a custom Tauros Assault Vehicle from a Land Speeder and some extra bits/wheels. It’ll take some work but I think it’ll be doable, I’ve seen examples all over the internet.

Each Fire Team also has a communications officer and medic instead of relying on a command squad for having just one. Will have to order an extra set of gear for him and the medics.

The Tempestor Prime will be fun to convert, I want him to be imposing, gritty, battle hardened. He’ll actually have a squad of servo skulls with bolters or such on them as well which I think will look awesome if done right.


Clanmaster Ferron Tyrus – Mock Up Model

Took some of my bits tonight and tried to come up with a core for how I wanted to make Ferron Tyrus. As the Clanmaster he needs to be “substantial” with a huge presence. I threw him on a Terminator base to give me room for terrain work and display (the final model will probably sit atop a tall rock or something.)

I tried a few different legs, there’s a pair of Vanguard Legs I want to try again to make him look more like he’s charging into battle. I intend to replace the skull in his hand with a cyber skull and maybe add some other cyber skulls floating around him or something.

There are four different heads I’m debating, there’s two shown in pictures here (one helmeted, one not) and I like both, but I think I can do better for the actual helmeted version.

Backpack is up in the air as well, lots of choices there. I like the eagles but don’t love them, might hunt down something with a servo arm or something.

His power fists might get some sort of attached weapon (combi-plasma + tube or something) on each one, rule of cool style.

Bits List

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First Test Paint scheme

I have a lot, and I mean a lot, of “junk marines” I bought off a seller a few years back for like 25 cents a piece. I’ve since used them for painting practice and testing schemes. This was my first shot at Iron Hands highlighting and color scheme, its far from the final plan (there’s some changes to highlight shades, trim, etc. I need to do, as well as some spots I missed.)

But it gives a solid general feel I think of what I’m attempting to do with the color scheme. I learned a lot painting this bastard.

Changes going forward

  • Iron trim on the shoulder pads
  • Remember to paint the inner knee/leg/arm tubing parts
  • Next highlight attempt will be Russ/Fenrisian Grey for a “bluer” highlight.
  • “Bluer” white on the gun instead of Agrax Wash
  • Buy new Scar White (my current pot is rough, and made that shoulder skull look bad.)

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