Lord-Ocular Willen Realmwatcher, the Acolytes of the Grand Orrery, and first five Preservers of the Chorus of Life

Whew that was a mountful. Let’s begin!


Preservers – Chorus of Life (Warrior Chamber WIP)

First up we have the first five Preservers of the Chorus of Life Warrior Chamber. There will be 11 total (8 basic, 2 prime, 1 Knight-Preserver.) The Preservers operate similar to Liberators and are mostly called in following crusades to hold onto captured territory. They operate a little more autonomously than their brethren, but can form a formidable shield wall and stagnate quagmire of opposition on the battlefield.

For the most-part, its just a fancy name for sword/board wielding Liberators, since I intend to do weapon-based squads (including two-hand using ones.) They are built using the base Liberator kit + Celestial Warbringer Upgrade Sprue. The Retributor Badge was added to the shoulder of the Prime to bulk him up a little. My shoulders are also backwards (right shoulder should be badge of Stormhost, left is insignia of unit or lion for Prime.) Instead I chose to keep the Hammers of Sigmar logo on the right, with the Celestial Warbringer on the left, also traded the lion out for the opposite side.

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Lord-Ocular Willen Realmwatcher and the Acolytes of the Grand Orrery WIP

The Emerald Citadel is home to many secrets, as the ruined capital of the old Jade Kingdom of Verandon, there’s a neverending font of mysteries to be unlocked among its rubble. One of the first was that of the Grand Orrery, a magical astronomancer tool that was used to map the heavens and divine the positions of the realms and thus winds of magic. Such a tool is a powerful one, but relatively useless to chaos barbarians and thus was cast down.

Rebuilt to some of its former majesty, the Orrery is now maintained by the Lord-Ocular of the Emerald Canticle, Willen Realmwatcher, and his students. The Lord-Ocular’s former job was in a similar vein, and with this new tool he’s more accurately able to predict the wild swings of the various winds, as well as how the realms and heavens shift to wax and wane certain powers. Using this knowledge, the Emerald Canticle is more capable of planning assaults while Sigmar’s blessings are great and avoid dark omens when the winds of Chaos loom.

Willen is a peculiar master, and his acolytes are some of the poorer kept of the Lords. He has no patience nor time for empathy, every second is a closing of one gate and an opening of another in the sky, and thus he drowns himself in his books, constantly chasing some secret or mystery of the heavens. His acolytes are constantly underfoot, bringing him some beckoned tome or scroll, a new candle or lamp, or even some minor magical trinket to augment his focus. Though many acolytes cannot handle the stress and rigors of the day to day, the ones that stay find themselves sometimes blessed with just a drop of answers of the cosmos from the Lord-Ocular. Such truth is an addictive drought, and one that leaves the body frail and tired but the mind aching for more.

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[Lore] Lord-Natum Kallen Woodbinder

The Age of Chaos wrought hell upon the Mortal Realms, and the men of Ghyran suffered the most under the perpetual plagues and anguishes of the soulboils that Nurgle brought upon them. Kal Woods was a humble apothecary, spending his days in his wooded retreat brewing all manner of potions, poisons, and salves to heal any wounds he would come upon. Long were his treks through the wooded glades of Ghyran, and many were his friends among the woodfolk and Sylvaneth that he came upon. More still was his status upon the outlying villages and cities who sought this wandering medicine man’s gifts as he brought them cures for whatever ailed them.

So it was when Nurgle came marching upon the realm that the people of Ghyran began to march to the top of the mountain to find Kal Woods’s hut. The first boils were simple, seeming like normal plague spread by beast upon man, but no salve or curate would bring them the relief from the pain. Each day another potion or drought, each day another death. Man after man, woman after woman, perished to the strange sicknesses.

Soon it was that even Kal himself found his body failing him as his skin grew sickly and pallid. He had become so lost in his work he hadn’t opened his eyes to the sickness in himself, or the destruction outside. As he exited his home he realized the staggering crowds of sick and dying that lay about his hut, the number of dead piled, and the horrors he could see just down the horizon as Nurgle’s crusaders lay waste to Ghyran.

The simple apothecary coughed, shook his head, and returned to his work, singing and humming some tune of faith, of hope, of truth. Sadly Kal perished to Nurgle’s soulblights far before he found a cure, and what remained of his soul continued that song upon the green wind.

It was there Sigmar found him and rescued him from the maw of chaos. Struck upon the anvil he was reborn as Kallen Woodbinder and would be gifted status within the Emerald Canticle to lead their men as a Lord-Natum. Through him and his mastery of the green wind, souls would be stolen from chaos and death and driven home to Azyr to be reforged and reborn again.

So it was that Kal Woods, now Lord Kallen Woodbinder, was cast down upon the realms of Ghyran as part of the First Verse of the Emerald Canticle.

Their song is the song of life.

His song is the song of hope.

Modeling/Painting – Maggoth Lord Part 1

Started work on my Nurgle Rotbringer Maggoth Lord this week. I bought the model a few months back and finally had the time to crack into it and start assembly/painting.

It took me about 5 hours of straight work to assemble the bastard. There’s a lot of choices in the kit (3 tongues, 3 stomachs, 4 arms, 4 legs, 3 riders, etc.) and it made for a hard time picking what pose and such I wanted to do with the mode. Quality of the model was great, Games Workshop is really good at avoiding flash on their models and the detail level is incredible as with most of their recent product.

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Assembly was a mess though, mostly because of my inability to not glue my fingers to everything. There’s a few assembly gaps in the model I wish I had fixed before painting (I assumed the primer would fill them out, I was wrong.)

Painting was a breeze, I followed Duncan Rhode’s guide on Warhammer TV for some basics and did color choices and detailing on my own whim. Once again, Rhodes has proven an invaluable tool and easily the best product that Games Workshop produces. I also took time to watch/listen to the Advent Calendar set of videos which were an incredible source of inspiration for some future projects/paint jobs.

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When painting the Maggoth Lord I began with the skin tone. I started with a raw base of Castellan Green, focusing primarily on the areas on top of the model and areas of skin that would be considered “the upper areas”. The secondary layer was Deathworld Forest which I applied using a large drybrush and stippling it under all the other Castellan Green areas. The final layer was a belly color using Zandri Dust and the same brush, I stippled the paint all around the stomach, lower arms, and lower legs.

Washing was where the skin began to shine. I hit the upper areas of Castellan Green with a Nuln Oil wash. Then began a multi-layer wash of Athonian Camoshade. I hit the upper areas a bit heavier and tried to ease the transitions with the camoshade. I used a Deathworld Forest drybrush on the Castellan Green/Deathworld areas to bring out the skin details and ridges, and a Zandri Dust drybrush for the formerly Zandri Dust areas. I hit the rim of the lip with a Zandri Dust highlight on all the raised areas to try to make them really pop.

The result was a very green awesome series of green shades that I think really brought the model together.

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Next up was the tongue. This was a pretty simple Screamer Pink layer followed by a Carroburg Crimson wash, then an Emperor’s Children drybrush. I hit the ooze portions with Nurgle’s Rot and everywhere there was a “spike” on the tongue I made sure to apply a ton of the rot to give it that oozing poison feel. Afterwards a gloss coat was applied to the entire tongue.

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Horns and Teeth were a base coat of Zandri Dust with a gradual series of Agrax Earthshade shades done to them. I actually applied the the most near the tips of horns, moving about a centimeter up each horn each time I did the next shade. There were some issues with this coat I’d like to avoid in the future, and I’d advise to anyone mixing 50/50 Lahmian Medium with your Agrax if you’re going to do this to avoid the splotching issue I ran into on the horns. I then hit them with a drybrush of Terminatus Stone, then applied a bit of Carroburg Crimson around the base of each horn/tooth to try to make them look sore/extruding from the flesh, then hit it with a dose of Blood for the Blood God running up each one to look like they’re truly popping out of his flesh painfully.

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Guts and wounds were a base of Khorne Red with about 2-3 washes of Carroburg Crimson, then a liberal helping of Blood for the Blood God and Nurgle’s Rot. I’ve done some minor washes of a few other colors before the Blood/Rot to try to differentiate the organs, but the Blood for the Blood God seemed to have drowned those out.

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Boils and veins were a lot of fun. I hit each boil that I could find with a bit of XV-88 just hitting the raised centers of each one. This took awhile but the orange look was great. I then went back over all of them with Carroburg Crimson again to make them look bruised/sore. This really had a major effect on the skin tone. I would advise some people really consider whether they want the boils to stick out and the skin to go more red like I did because it does change the look of the model quite a bit.

Maggots are simply a bit of Screaming Skull with an Agrax Earthshade wash. There’s only a few on the model but making them stick out really makes it gross. Nails were simply Leadbelcher with a wash of Nuln Oil then hit with Ryza Rust.

Overall painting took about 12 hours. I’m still working on getting a few other details done. I need to rewash some of the organs to add color variation and I still have to gloss the wounded areas, teeth, and boils (Blood for the Blood God is already a gloss paint, but I’d like to be consistent.) The flies coming out of the horn need a nice grey drybrush and some actual painting on the flies’ eyes. I could still revisit the “boils” near the markings and paint them up like actual eyes as well since the bastard is blind at the moment.

The rider still needs a final decision made. I’m honestly considering commissioning out the rider to paint to match the commissioner’s army and sell the entire model. Its a gorgeous centerpiece.

Overall, very, very fun model to assemble/paint. Would highly recommend anyone looking for something monstrous to paint for fun pick one up. Price point wasn’t terrible, I paid $60 for mine and got quite a deal but it’d be worth it at the MSRP price as well. My only complaint was I wish there was a piece to make it a riderless Maggoth, but that’s a pipe dream.

Painting – Mechwarrior Clix Joust Repaint

Been repainting some figures from Mechwarrior Clix with my buddy for his upcoming Battletech tabletop RPG. I took a swing at the Joust battletank from the Liao Incursion expansion.

For reference, this is its default paintjob from Wizkids:

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Here is what it looked like finished (Pre and Post Weathering):

Really had fun using some Nuln Oil, Agrax Earthshade, and Stirland Mud to make it look used and worn.

Painting – SDE Briar Knight Spawn Point

Finished these up the other day but forgot to post them.

I’m really, really proud of them, I only have a few minor issues and mistakes that I know I did.

  • I didn’t wait for layers to dry and got impatient
  • I had too much paint during the drybrush of the Orange crystal one
  • I didn’t bother with mold lines at all
  • I could’ve done better to accent the crystals

But regardless I think they came out great.